CParticleSystem
Inherited from CBaseModelEntity
| EntityKeyValues Name | Field Name | Field Type |
|---|
start_active | m_bStartActive | FIELD_BOOLEAN |
pre_sim_time | m_flPreSimTime | FIELD_FLOAT32 |
effect_name | m_iszEffectName | FIELD_STRING |
no_save | m_bNoSave | FIELD_BOOLEAN |
no_freeze | m_bNoFreeze | FIELD_BOOLEAN |
no_ramp | m_bNoRamp | FIELD_BOOLEAN |
snapshot_file | m_szSnapshotFileName | FIELD_CHARACTER |
cpoint%d | m_iszControlPointNames | FIELD_STRING |
AnimateDuringGameplayPause | m_bAnimateDuringGameplayPause | FIELD_BOOLEAN |
data_cp | m_nDataCP | FIELD_INT32 |
data_cp_value | m_vecDataCPValue | FIELD_VECTOR |
tint_cp | m_nTintCP | FIELD_INT32 |
tint_cp_color | m_clrTint | FIELD_COLOR32 |
| Input Name | Field Type |
|---|
Start | FIELD_VOID |
Stop | FIELD_VOID |
Freeze | FIELD_FLOAT32 |
Thaw | FIELD_FLOAT32 |
StopPlayEndCap | FIELD_VOID |
DestroyImmediately | FIELD_VOID |
SetControlPoint | FIELD_STRING |
SetDataControlPointX | FIELD_FLOAT32 |
SetDataControlPointY | FIELD_FLOAT32 |
SetDataControlPointZ | FIELD_FLOAT32 |
No Entry
| Function Name |
|---|
CParticleSystemStartParticleSystemThink |