CScriptedSequence
Inherited from CBaseEntity
| EntityKeyValues Name | Field Name | Field Type |
|---|
m_iszEntry | m_iszEntry | FIELD_STRING |
m_iszIdle | m_iszPreIdle | FIELD_STRING |
m_iszPlay | m_iszPlay | FIELD_STRING |
m_iszPostIdle | m_iszPostIdle | FIELD_STRING |
m_iszModifierToAddOnPlay | m_iszModifierToAddOnPlay | FIELD_STRING |
m_iszNextScript | m_iszNextScript | FIELD_STRING |
m_iszEntity | m_iszEntity | FIELD_STRING |
sync_group | m_iszSyncGroup | FIELD_STRING |
m_fMoveTo | m_nMoveTo | FIELD_INT32 |
move_to_gait | m_nMoveToGait | FIELD_CHARACTER |
held_weapon_behavior | m_nHeldWeaponBehavior | FIELD_INT32 |
forced_crouch_state | m_nForcedCrouchState | FIELD_INT32 |
m_flRadius | m_flRadius | FIELD_FLOAT32 |
m_flRepeat | m_flRepeat | FIELD_FLOAT32 |
m_flMoveInterpTime | m_flMoveInterpTime | FIELD_FLOAT32 |
m_flAngRate | m_flAngRate | FIELD_FLOAT32 |
m_flMoveSpeed | m_flMoveSpeed | FIELD_FLOAT32 |
m_bWaitUntilMoveCompletesToStartAnimation | m_bWaitUntilMoveCompletesToStartAnimation | FIELD_BOOLEAN |
m_flPlayAnimFadeInTime | m_flPlayAnimFadeInTime | FIELD_FLOAT32 |
m_bLoopPreIdleSequence | m_bLoopPreIdleSequence | FIELD_BOOLEAN |
m_bLoopActionSequence | m_bLoopActionSequence | FIELD_BOOLEAN |
m_bLoopPostIdleSequence | m_bLoopPostIdleSequence | FIELD_BOOLEAN |
m_bSynchPostIdles | m_bSynchPostIdles | FIELD_BOOLEAN |
m_bIgnoreGravity | m_bIgnoreGravity | FIELD_BOOLEAN |
m_bIgnoreLookAt | m_bIgnoreLookAt | FIELD_BOOLEAN |
m_bDisableNPCCollisions | m_bDisableNPCCollisions | FIELD_BOOLEAN |
m_bKeepAnimgraphLockedPost | m_bKeepAnimgraphLockedPost | FIELD_BOOLEAN |
m_bDontAddModifiers | m_bDontAddModifiers | FIELD_BOOLEAN |
disable_aim_while_moving | m_bDisableAimingWhileMoving | FIELD_BOOLEAN |
ignore_rotation | m_bIgnoreRotation | FIELD_BOOLEAN |
dont_rotate_other | m_bDontRotateOther | FIELD_BOOLEAN |
repeatable | m_bIsRepeatable | FIELD_BOOLEAN |
should_leave_corpse | m_bShouldLeaveCorpse | FIELD_BOOLEAN |
start_on_spawn | m_bStartOnSpawn | FIELD_BOOLEAN |
no_interrupts | m_bDisallowInterrupts | FIELD_BOOLEAN |
can_override_npc_state | m_bCanOverrideNPCState | FIELD_BOOLEAN |
no_teleport_at_end | m_bDontTeleportAtEnd | FIELD_BOOLEAN |
high_priority | m_bHighPriority | FIELD_BOOLEAN |
hide_debug_complaints | m_bHideDebugComplaints | FIELD_BOOLEAN |
continue_on_death | m_bContinueOnDeath | FIELD_BOOLEAN |
m_bPositionRelativeToOtherEntity | m_bPositionRelativeToOtherEntity | FIELD_BOOLEAN |
onnpcdeath | m_onDeathBehavior | FIELD_INT32 |
m_bAllowCustomInterruptConditions | m_bAllowCustomInterruptConditions | FIELD_BOOLEAN |
conflict_response | m_ConflictResponse | FIELD_INT32 |
prevent_update_yaw_on_finish | m_bPreventUpdateYawOnFinish | FIELD_BOOLEAN |
ensure_on_navmesh_on_finish | m_bEnsureOnNavmeshOnFinish | FIELD_BOOLEAN |
onplayerdeath | m_iPlayerDeathBehavior | FIELD_INT32 |
OnScriptEvent%02d | m_OnScriptEvent | FIELD_CUSTOM |
| Input Name | Field Type |
|---|
MoveToPosition | FIELD_VOID |
BeginSequence | FIELD_VOID |
CancelSequence | FIELD_VOID |
SetActionSequence | FIELD_STRING |
ForceTarget | FIELD_STRING |
ScriptPlayerDeath | FIELD_VOID |
| Output Name | Field Type |
|---|
OnBeginSequence | FIELD_CUSTOM |
OnEndSequence | FIELD_CUSTOM |
OnActionStartOrLoop | FIELD_CUSTOM |
OnPostIdleEndSequence | FIELD_CUSTOM |
OnCancelSequence | FIELD_CUSTOM |
OnCancelFailedSequence | FIELD_CUSTOM |
| Function Name |
|---|
CScriptedSequenceScriptThink |