SwiftlyS2

CScriptedSequence

CScriptedSequence

Inherited from CBaseEntity

Fields

EntityKeyValues NameField NameField Type
m_iszEntrym_iszEntryFIELD_STRING
m_iszIdlem_iszPreIdleFIELD_STRING
m_iszPlaym_iszPlayFIELD_STRING
m_iszPostIdlem_iszPostIdleFIELD_STRING
m_iszModifierToAddOnPlaym_iszModifierToAddOnPlayFIELD_STRING
m_iszNextScriptm_iszNextScriptFIELD_STRING
m_iszEntitym_iszEntityFIELD_STRING
sync_groupm_iszSyncGroupFIELD_STRING
m_fMoveTom_nMoveToFIELD_INT32
move_to_gaitm_nMoveToGaitFIELD_CHARACTER
held_weapon_behaviorm_nHeldWeaponBehaviorFIELD_INT32
forced_crouch_statem_nForcedCrouchStateFIELD_INT32
m_flRadiusm_flRadiusFIELD_FLOAT32
m_flRepeatm_flRepeatFIELD_FLOAT32
m_flMoveInterpTimem_flMoveInterpTimeFIELD_FLOAT32
m_flAngRatem_flAngRateFIELD_FLOAT32
m_flMoveSpeedm_flMoveSpeedFIELD_FLOAT32
m_bWaitUntilMoveCompletesToStartAnimationm_bWaitUntilMoveCompletesToStartAnimationFIELD_BOOLEAN
m_flPlayAnimFadeInTimem_flPlayAnimFadeInTimeFIELD_FLOAT32
m_bLoopPreIdleSequencem_bLoopPreIdleSequenceFIELD_BOOLEAN
m_bLoopActionSequencem_bLoopActionSequenceFIELD_BOOLEAN
m_bLoopPostIdleSequencem_bLoopPostIdleSequenceFIELD_BOOLEAN
m_bSynchPostIdlesm_bSynchPostIdlesFIELD_BOOLEAN
m_bIgnoreGravitym_bIgnoreGravityFIELD_BOOLEAN
m_bIgnoreLookAtm_bIgnoreLookAtFIELD_BOOLEAN
m_bDisableNPCCollisionsm_bDisableNPCCollisionsFIELD_BOOLEAN
m_bKeepAnimgraphLockedPostm_bKeepAnimgraphLockedPostFIELD_BOOLEAN
m_bDontAddModifiersm_bDontAddModifiersFIELD_BOOLEAN
disable_aim_while_movingm_bDisableAimingWhileMovingFIELD_BOOLEAN
ignore_rotationm_bIgnoreRotationFIELD_BOOLEAN
dont_rotate_otherm_bDontRotateOtherFIELD_BOOLEAN
repeatablem_bIsRepeatableFIELD_BOOLEAN
should_leave_corpsem_bShouldLeaveCorpseFIELD_BOOLEAN
start_on_spawnm_bStartOnSpawnFIELD_BOOLEAN
no_interruptsm_bDisallowInterruptsFIELD_BOOLEAN
can_override_npc_statem_bCanOverrideNPCStateFIELD_BOOLEAN
no_teleport_at_endm_bDontTeleportAtEndFIELD_BOOLEAN
high_prioritym_bHighPriorityFIELD_BOOLEAN
hide_debug_complaintsm_bHideDebugComplaintsFIELD_BOOLEAN
continue_on_deathm_bContinueOnDeathFIELD_BOOLEAN
m_bPositionRelativeToOtherEntitym_bPositionRelativeToOtherEntityFIELD_BOOLEAN
onnpcdeathm_onDeathBehaviorFIELD_INT32
m_bAllowCustomInterruptConditionsm_bAllowCustomInterruptConditionsFIELD_BOOLEAN
conflict_responsem_ConflictResponseFIELD_INT32
prevent_update_yaw_on_finishm_bPreventUpdateYawOnFinishFIELD_BOOLEAN
ensure_on_navmesh_on_finishm_bEnsureOnNavmeshOnFinishFIELD_BOOLEAN
onplayerdeathm_iPlayerDeathBehaviorFIELD_INT32
OnScriptEvent%02dm_OnScriptEventFIELD_CUSTOM

Input

Input NameField Type
MoveToPositionFIELD_VOID
BeginSequenceFIELD_VOID
CancelSequenceFIELD_VOID
SetActionSequenceFIELD_STRING
ForceTargetFIELD_STRING
ScriptPlayerDeathFIELD_VOID

Output

Output NameField Type
OnBeginSequenceFIELD_CUSTOM
OnEndSequenceFIELD_CUSTOM
OnActionStartOrLoopFIELD_CUSTOM
OnPostIdleEndSequenceFIELD_CUSTOM
OnCancelSequenceFIELD_CUSTOM
OnCancelFailedSequenceFIELD_CUSTOM

Functions

Function Name
CScriptedSequenceScriptThink

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