C_OP_RenderLightBeam
Interface C_OP_RenderLightBeam
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public interface C_OP_RenderLightBeam : CParticleFunctionRenderer, CParticleFunction, ISchemaClass<CParticleFunction>, ISchemaClass<CParticleFunctionRenderer>, ISchemaClass<C_OP_RenderLightBeam>, ISchemaField, ISchemaClass, INativeHandleImplements
- CParticleFunctionRenderer
- CParticleFunction
- ISchemaClass<CParticleFunction>
- ISchemaClass<CParticleFunctionRenderer>
- ISchemaClass<C_OP_RenderLightBeam>
- ISchemaField
- ISchemaClass
- INativeHandle
Properties
BounceScale
CParticleCollectionFloatInput BounceScale { get; }Property Value
BrightnessLumensPerMeter
CParticleCollectionFloatInput BrightnessLumensPerMeter { get; }Property Value
CastShadows
ref bool CastShadows { get; }Property Value
ColorBlend
CParticleCollectionVecInput ColorBlend { get; }Property Value
ColorBlendType
ref ParticleColorBlendType_t ColorBlendType { get; }Property Value
ConeRotationOffset
CParticleCollectionVecInput ConeRotationOffset { get; }Property Value
DebugOrientation
ref bool DebugOrientation { get; }Property Value
DynamicBounce
ref bool DynamicBounce { get; }Property Value
FogContribution
CParticleCollectionRendererFloatInput FogContribution { get; }Property Value
FogLightingMode
ref ParticleLightFogLightingMode_t FogLightingMode { get; }Property Value
InnerConeAngle
CParticleCollectionFloatInput InnerConeAngle { get; }Property Value
LightStyleTime
CPerParticleFloatInput LightStyleTime { get; }Property Value
MaxAllowed
ref ushort MaxAllowed { get; }Property Value
NumberOfLightsToCreate
CParticleCollectionFloatInput NumberOfLightsToCreate { get; }Property Value
OuterConeAngle
CParticleCollectionFloatInput OuterConeAngle { get; }Property Value
Range
CParticleCollectionFloatInput Range { get; }Property Value
RenderFilter
CPerParticleFloatInput RenderFilter { get; }Property Value
Skirt
CParticleCollectionFloatInput Skirt { get; }Property Value
StrLightStyle
string StrLightStyle { get; set; }Property Value
Thickness
CParticleCollectionFloatInput Thickness { get; }Property Value