SwiftlyS2

C_OP_RenderStandardLight

Interface C_OP_RenderStandardLight

Namespace: SwiftlyS2.Shared.SchemaDefinitions

Assembly: SwiftlyS2.CS2.dll

public interface C_OP_RenderStandardLight : CParticleFunctionRenderer, CParticleFunction, ISchemaClass<CParticleFunction>, ISchemaClass<CParticleFunctionRenderer>, ISchemaClass<C_OP_RenderStandardLight>, ISchemaField, ISchemaClass, INativeHandle

Implements

Properties

AttenuationStyle

ref StandardLightingAttenuationStyle_t AttenuationStyle { get; }
Property Value

BounceScale

CParticleCollectionFloatInput BounceScale { get; }
Property Value

CapsuleLength

ref float CapsuleLength { get; }
Property Value

CapsuleLightBehavior

ref ParticleLightBehaviorChoiceList_t CapsuleLightBehavior { get; }
Property Value

CastShadows

ref bool CastShadows { get; }
Property Value

ClosedLoop

ref bool ClosedLoop { get; }
Property Value

ColorBlendType

ref ParticleColorBlendType_t ColorBlendType { get; }
Property Value

ColorScale

CParticleCollectionVecInput ColorScale { get; }
Property Value

ConstrainRadiusToLengthRatio

ref float ConstrainRadiusToLengthRatio { get; }
Property Value

DynamicBounce

ref bool DynamicBounce { get; }
Property Value

FalloffLinearity

CParticleCollectionFloatInput FalloffLinearity { get; }
Property Value

FiftyPercentFalloff

CParticleCollectionFloatInput FiftyPercentFalloff { get; }
Property Value

FogContribution

CParticleCollectionRendererFloatInput FogContribution { get; }
Property Value

FogLightingMode

ref ParticleLightFogLightingMode_t FogLightingMode { get; }
Property Value

IgnoreDT

ref bool IgnoreDT { get; }
Property Value

Intensity

CPerParticleFloatInput Intensity { get; }
Property Value

LengthFadeInTime

ref float LengthFadeInTime { get; }
Property Value

LengthScale

ref float LengthScale { get; }
Property Value

LightCookie

string LightCookie { get; set; }
Property Value

LightType

ref ParticleLightTypeChoiceList_t LightType { get; }
Property Value

MaxAllowed

ref ushort MaxAllowed { get; }
Property Value

MaxLength

ref float MaxLength { get; }
Property Value

MinLength

ref float MinLength { get; }
Property Value

Phi

CParticleCollectionFloatInput Phi { get; }
Property Value

PrevPntSource

ParticleAttributeIndex_t PrevPntSource { get; }
Property Value

Priority

ref int Priority { get; }
Property Value

RadiusMultiplier

CParticleCollectionFloatInput RadiusMultiplier { get; }
Property Value

RenderDiffuse

ref bool RenderDiffuse { get; }
Property Value

RenderSpecular

ref bool RenderSpecular { get; }
Property Value

ReverseOrder

ref bool ReverseOrder { get; }
Property Value

Theta

CParticleCollectionFloatInput Theta { get; }
Property Value

ZeroPercentFalloff

CParticleCollectionFloatInput ZeroPercentFalloff { get; }
Property Value

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