C_OP_RenderStandardLight
Interface C_OP_RenderStandardLight
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public interface C_OP_RenderStandardLight : CParticleFunctionRenderer, CParticleFunction, ISchemaClass<CParticleFunction>, ISchemaClass<CParticleFunctionRenderer>, ISchemaClass<C_OP_RenderStandardLight>, ISchemaField, ISchemaClass, INativeHandleImplements
- CParticleFunctionRenderer
- CParticleFunction
- ISchemaClass<CParticleFunction>
- ISchemaClass<CParticleFunctionRenderer>
- ISchemaClass<C_OP_RenderStandardLight>
- ISchemaField
- ISchemaClass
- INativeHandle
Properties
AttenuationStyle
ref StandardLightingAttenuationStyle_t AttenuationStyle { get; }Property Value
BounceScale
CParticleCollectionFloatInput BounceScale { get; }Property Value
CapsuleLength
ref float CapsuleLength { get; }Property Value
CapsuleLightBehavior
ref ParticleLightBehaviorChoiceList_t CapsuleLightBehavior { get; }Property Value
CastShadows
ref bool CastShadows { get; }Property Value
ClosedLoop
ref bool ClosedLoop { get; }Property Value
ColorBlendType
ref ParticleColorBlendType_t ColorBlendType { get; }Property Value
ColorScale
CParticleCollectionVecInput ColorScale { get; }Property Value
ConstrainRadiusToLengthRatio
ref float ConstrainRadiusToLengthRatio { get; }Property Value
DynamicBounce
ref bool DynamicBounce { get; }Property Value
FalloffLinearity
CParticleCollectionFloatInput FalloffLinearity { get; }Property Value
FiftyPercentFalloff
CParticleCollectionFloatInput FiftyPercentFalloff { get; }Property Value
FogContribution
CParticleCollectionRendererFloatInput FogContribution { get; }Property Value
FogLightingMode
ref ParticleLightFogLightingMode_t FogLightingMode { get; }Property Value
IgnoreDT
ref bool IgnoreDT { get; }Property Value
Intensity
CPerParticleFloatInput Intensity { get; }Property Value
LengthFadeInTime
ref float LengthFadeInTime { get; }Property Value
LengthScale
ref float LengthScale { get; }Property Value
LightCookie
string LightCookie { get; set; }Property Value
LightType
ref ParticleLightTypeChoiceList_t LightType { get; }Property Value
MaxAllowed
ref ushort MaxAllowed { get; }Property Value
MaxLength
ref float MaxLength { get; }Property Value
MinLength
ref float MinLength { get; }Property Value
Phi
CParticleCollectionFloatInput Phi { get; }Property Value
PrevPntSource
ParticleAttributeIndex_t PrevPntSource { get; }Property Value
Priority
ref int Priority { get; }Property Value
RadiusMultiplier
CParticleCollectionFloatInput RadiusMultiplier { get; }Property Value
RenderDiffuse
ref bool RenderDiffuse { get; }Property Value
RenderSpecular
ref bool RenderSpecular { get; }Property Value
ReverseOrder
ref bool ReverseOrder { get; }Property Value
Theta
CParticleCollectionFloatInput Theta { get; }Property Value
ZeroPercentFalloff
CParticleCollectionFloatInput ZeroPercentFalloff { get; }Property Value