SwiftlyS2

CCSPlayer_MovementServices

Interface CCSPlayer_MovementServices

Namespace: SwiftlyS2.Shared.SchemaDefinitions

Assembly: SwiftlyS2.CS2.dll

public interface CCSPlayer_MovementServices : CPlayer_MovementServices_Humanoid, CPlayer_MovementServices, CPlayerPawnComponent, ISchemaClass<CPlayerPawnComponent>, ISchemaClass<CPlayer_MovementServices>, ISchemaClass<CPlayer_MovementServices_Humanoid>, ISchemaClass<CCSPlayer_MovementServices>, ISchemaField, ISchemaClass, INativeHandle

Implements

Properties

AccumulatedJumpError

ref float AccumulatedJumpError { get; }
Property Value

AltitudeAtLastUsingGroundTopologyOffsetTransition

ref float AltitudeAtLastUsingGroundTopologyOffsetTransition { get; }
Property Value

AnimationState

CCSPlayerAnimationState AnimationState { get; }
Property Value

BombPlantViewOffset

ref float BombPlantViewOffset { get; }
Property Value

ButtonDownMaskPrev

ref ulong ButtonDownMaskPrev { get; }
Property Value

DesiresDuck

ref bool DesiresDuck { get; }
Property Value

DuckAmount

ref float DuckAmount { get; }
Property Value

DuckOverride

ref bool DuckOverride { get; }
Property Value

DuckRootOffset

ref float DuckRootOffset { get; }
Property Value

DuckSpeed

ref float DuckSpeed { get; }
Property Value

DuckUntilOnGround

ref bool DuckUntilOnGround { get; }
Property Value

DuckViewOffset

ref float DuckViewOffset { get; }
Property Value

Ducked

ref bool Ducked { get; }
Property Value

Ducking

ref bool Ducking { get; }
Property Value

Footsteps

ref int Footsteps { get; }
Property Value

Forward

ref Vector Forward { get; }
Property Value

FrictionStashedSpeed

ref float FrictionStashedSpeed { get; }
Property Value

GameCodeHasMovedPlayerAfterCommand

ref int GameCodeHasMovedPlayerAfterCommand { get; }
Property Value

HasEverProcessedCommand

ref bool HasEverProcessedCommand { get; }
Property Value

HasWalkMovedSinceLastJump

ref bool HasWalkMovedSinceLastJump { get; }
Property Value

HeightAtJumpStart

ref float HeightAtJumpStart { get; }
Property Value

InStuckTest

ref bool InStuckTest { get; }
Property Value

JumpApexPending

ref bool JumpApexPending { get; }
Property Value

LadderNormal

ref Vector LadderNormal { get; }
Property Value

LadderSurfacePropIndex

ref int LadderSurfacePropIndex { get; }
Property Value

LastDuckTime

ref float LastDuckTime { get; }
Property Value

LastJumpFrac

ref float LastJumpFrac { get; }
Property Value

LastJumpTick

GameTick_t LastJumpTick { get; }
Property Value

LastJumpVelocityZ

ref float LastJumpVelocityZ { get; }
Property Value

LastPositionAtFullCrouchSpeed

ref Vector2D LastPositionAtFullCrouchSpeed { get; }
Property Value

Left

ref Vector Left { get; }
Property Value

LegacyJump

CCSPlayerLegacyJump LegacyJump { get; }
Property Value

MadeFootstepNoise

ref bool MadeFootstepNoise { get; }
Property Value

MaxJumpHeightLastJump

ref float MaxJumpHeightLastJump { get; }
Property Value

MaxJumpHeightThisJump

ref float MaxJumpHeightThisJump { get; }
Property Value

ModernJump

CCSPlayerModernJump ModernJump { get; }
Property Value

OldWaterLevel

ref int OldWaterLevel { get; }
Property Value

SpeedCropped

ref bool SpeedCropped { get; }
Property Value

Stamina

ref float Stamina { get; }
Property Value

StaminaAtJumpStart

ref float StaminaAtJumpStart { get; }
Property Value

StashGrenadeParameterWhen

GameTime_t StashGrenadeParameterWhen { get; }
Property Value

StuckLast

ref int StuckLast { get; }
Property Value

TicksSinceLastSurfingDetected

ref float TicksSinceLastSurfingDetected { get; }
Property Value

TraceCount

ref int TraceCount { get; }
Property Value

Up

ref Vector Up { get; }
Property Value

UseFrictionStashedSpeed

ref bool UseFrictionStashedSpeed { get; }
Property Value

UseFrictionStashedSpeedUntilFrac

ref float UseFrictionStashedSpeedUntilFrac { get; }
Property Value

UsingGroundTopologyOffset

ref bool UsingGroundTopologyOffset { get; }
Property Value

UsingGroundTopologyOffsetTransitionSmoothing

ref float UsingGroundTopologyOffsetTransitionSmoothing { get; }
Property Value

VelMulAtJumpStart

ref float VelMulAtJumpStart { get; }
Property Value

WalkWishVel

ref Vector2D WalkWishVel { get; }
Property Value

WasSurfing

ref bool WasSurfing { get; }
Property Value

WaterEntryTime

ref float WaterEntryTime { get; }
Property Value

Methods

AltitudeAtLastUsingGroundTopologyOffsetTransitionUpdated()

void AltitudeAtLastUsingGroundTopologyOffsetTransitionUpdated()

BombPlantViewOffsetUpdated()

void BombPlantViewOffsetUpdated()

ButtonDownMaskPrevUpdated()

void ButtonDownMaskPrevUpdated()

DesiresDuckUpdated()

void DesiresDuckUpdated()

DuckAmountUpdated()

void DuckAmountUpdated()

DuckOverrideUpdated()

void DuckOverrideUpdated()

DuckRootOffsetUpdated()

void DuckRootOffsetUpdated()

DuckSpeedUpdated()

void DuckSpeedUpdated()

DuckViewOffsetUpdated()

void DuckViewOffsetUpdated()

DuckedUpdated()

void DuckedUpdated()

DuckingUpdated()

void DuckingUpdated()

FrictionStashedSpeedUpdated()

void FrictionStashedSpeedUpdated()

GameCodeHasMovedPlayerAfterCommandUpdated()

void GameCodeHasMovedPlayerAfterCommandUpdated()

HasEverProcessedCommandUpdated()

void HasEverProcessedCommandUpdated()

JumpApexPendingUpdated()

void JumpApexPendingUpdated()

LadderSurfacePropIndexUpdated()

void LadderSurfacePropIndexUpdated()

LastDuckTimeUpdated()

void LastDuckTimeUpdated()

LastJumpFracUpdated()

void LastJumpFracUpdated()

LastJumpTickUpdated()

void LastJumpTickUpdated()

LastJumpVelocityZUpdated()

void LastJumpVelocityZUpdated()

LegacyJumpUpdated()

void LegacyJumpUpdated()

ModernJumpUpdated()

void ModernJumpUpdated()

StaminaUpdated()

void StaminaUpdated()

StashGrenadeParameterWhenUpdated()

void StashGrenadeParameterWhenUpdated()

UseFrictionStashedSpeedUntilFracUpdated()

void UseFrictionStashedSpeedUntilFracUpdated()

UseFrictionStashedSpeedUpdated()

void UseFrictionStashedSpeedUpdated()

UsingGroundTopologyOffsetTransitionSmoothingUpdated()

void UsingGroundTopologyOffsetTransitionSmoothingUpdated()

UsingGroundTopologyOffsetUpdated()

void UsingGroundTopologyOffsetUpdated()

WasSurfingUpdated()

void WasSurfingUpdated()

On this page

Interface CCSPlayer_MovementServices
Implements
Properties
AccumulatedJumpError
AltitudeAtLastUsingGroundTopologyOffsetTransition
AnimationState
BombPlantViewOffset
ButtonDownMaskPrev
DesiresDuck
DuckAmount
DuckOverride
DuckRootOffset
DuckSpeed
DuckUntilOnGround
DuckViewOffset
Ducked
Ducking
Footsteps
Forward
FrictionStashedSpeed
GameCodeHasMovedPlayerAfterCommand
HasEverProcessedCommand
HasWalkMovedSinceLastJump
HeightAtJumpStart
InStuckTest
JumpApexPending
LadderNormal
LadderSurfacePropIndex
LastDuckTime
LastJumpFrac
LastJumpTick
LastJumpVelocityZ
LastPositionAtFullCrouchSpeed
Left
LegacyJump
MadeFootstepNoise
MaxJumpHeightLastJump
MaxJumpHeightThisJump
ModernJump
OldWaterLevel
SpeedCropped
Stamina
StaminaAtJumpStart
StashGrenadeParameterWhen
StuckLast
TicksSinceLastSurfingDetected
TraceCount
Up
UseFrictionStashedSpeed
UseFrictionStashedSpeedUntilFrac
UsingGroundTopologyOffset
UsingGroundTopologyOffsetTransitionSmoothing
VelMulAtJumpStart
WalkWishVel
WasSurfing
WaterEntryTime
Methods
AltitudeAtLastUsingGroundTopologyOffsetTransitionUpdated()
BombPlantViewOffsetUpdated()
ButtonDownMaskPrevUpdated()
DesiresDuckUpdated()
DuckAmountUpdated()
DuckOverrideUpdated()
DuckRootOffsetUpdated()
DuckSpeedUpdated()
DuckViewOffsetUpdated()
DuckedUpdated()
DuckingUpdated()
FrictionStashedSpeedUpdated()
GameCodeHasMovedPlayerAfterCommandUpdated()
HasEverProcessedCommandUpdated()
JumpApexPendingUpdated()
LadderSurfacePropIndexUpdated()
LastDuckTimeUpdated()
LastJumpFracUpdated()
LastJumpTickUpdated()
LastJumpVelocityZUpdated()
LegacyJumpUpdated()
ModernJumpUpdated()
StaminaUpdated()
StashGrenadeParameterWhenUpdated()
UseFrictionStashedSpeedUntilFracUpdated()
UseFrictionStashedSpeedUpdated()
UsingGroundTopologyOffsetTransitionSmoothingUpdated()
UsingGroundTopologyOffsetUpdated()
WasSurfingUpdated()