CCSPlayer_MovementServices
Interface CCSPlayer_MovementServices
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public interface CCSPlayer_MovementServices : CPlayer_MovementServices_Humanoid, CPlayer_MovementServices, CPlayerPawnComponent, ISchemaClass<CPlayerPawnComponent>, ISchemaClass<CPlayer_MovementServices>, ISchemaClass<CPlayer_MovementServices_Humanoid>, ISchemaClass<CCSPlayer_MovementServices>, ISchemaField, ISchemaClass, INativeHandleImplements
- CPlayer_MovementServices_Humanoid
- CPlayer_MovementServices
- CPlayerPawnComponent
- ISchemaClass<CPlayerPawnComponent>
- ISchemaClass<CPlayer_MovementServices>
- ISchemaClass<CPlayer_MovementServices_Humanoid>
- ISchemaClass<CCSPlayer_MovementServices>
- ISchemaField
- ISchemaClass
- INativeHandle
Properties
AccumulatedJumpError
ref float AccumulatedJumpError { get; }Property Value
AltitudeAtLastUsingGroundTopologyOffsetTransition
ref float AltitudeAtLastUsingGroundTopologyOffsetTransition { get; }Property Value
AnimationState
CCSPlayerAnimationState AnimationState { get; }Property Value
BombPlantViewOffset
ref float BombPlantViewOffset { get; }Property Value
ButtonDownMaskPrev
ref ulong ButtonDownMaskPrev { get; }Property Value
DesiresDuck
ref bool DesiresDuck { get; }Property Value
DuckAmount
ref float DuckAmount { get; }Property Value
DuckOverride
ref bool DuckOverride { get; }Property Value
DuckRootOffset
ref float DuckRootOffset { get; }Property Value
DuckSpeed
ref float DuckSpeed { get; }Property Value
DuckUntilOnGround
ref bool DuckUntilOnGround { get; }Property Value
DuckViewOffset
ref float DuckViewOffset { get; }Property Value
Ducked
ref bool Ducked { get; }Property Value
Ducking
ref bool Ducking { get; }Property Value
Footsteps
ref int Footsteps { get; }Property Value
Forward
ref Vector Forward { get; }Property Value
FrictionStashedSpeed
ref float FrictionStashedSpeed { get; }Property Value
GameCodeHasMovedPlayerAfterCommand
ref int GameCodeHasMovedPlayerAfterCommand { get; }Property Value
HasEverProcessedCommand
ref bool HasEverProcessedCommand { get; }Property Value
HasWalkMovedSinceLastJump
ref bool HasWalkMovedSinceLastJump { get; }Property Value
HeightAtJumpStart
ref float HeightAtJumpStart { get; }Property Value
InStuckTest
ref bool InStuckTest { get; }Property Value
JumpApexPending
ref bool JumpApexPending { get; }Property Value
LadderNormal
ref Vector LadderNormal { get; }Property Value
LadderSurfacePropIndex
ref int LadderSurfacePropIndex { get; }Property Value
LastDuckTime
ref float LastDuckTime { get; }Property Value
LastJumpFrac
ref float LastJumpFrac { get; }Property Value
LastJumpTick
GameTick_t LastJumpTick { get; }Property Value
LastJumpVelocityZ
ref float LastJumpVelocityZ { get; }Property Value
LastPositionAtFullCrouchSpeed
ref Vector2D LastPositionAtFullCrouchSpeed { get; }Property Value
Left
ref Vector Left { get; }Property Value
LegacyJump
CCSPlayerLegacyJump LegacyJump { get; }Property Value
MadeFootstepNoise
ref bool MadeFootstepNoise { get; }Property Value
MaxJumpHeightLastJump
ref float MaxJumpHeightLastJump { get; }Property Value
MaxJumpHeightThisJump
ref float MaxJumpHeightThisJump { get; }Property Value
ModernJump
CCSPlayerModernJump ModernJump { get; }Property Value
OldWaterLevel
ref int OldWaterLevel { get; }Property Value
SpeedCropped
ref bool SpeedCropped { get; }Property Value
Stamina
ref float Stamina { get; }Property Value
StaminaAtJumpStart
ref float StaminaAtJumpStart { get; }Property Value
StashGrenadeParameterWhen
GameTime_t StashGrenadeParameterWhen { get; }Property Value
StuckLast
ref int StuckLast { get; }Property Value
TicksSinceLastSurfingDetected
ref float TicksSinceLastSurfingDetected { get; }Property Value
TraceCount
ref int TraceCount { get; }Property Value
Up
ref Vector Up { get; }Property Value
UseFrictionStashedSpeed
ref bool UseFrictionStashedSpeed { get; }Property Value
UseFrictionStashedSpeedUntilFrac
ref float UseFrictionStashedSpeedUntilFrac { get; }Property Value
UsingGroundTopologyOffset
ref bool UsingGroundTopologyOffset { get; }Property Value
UsingGroundTopologyOffsetTransitionSmoothing
ref float UsingGroundTopologyOffsetTransitionSmoothing { get; }Property Value
VelMulAtJumpStart
ref float VelMulAtJumpStart { get; }Property Value
WalkWishVel
ref Vector2D WalkWishVel { get; }Property Value
WasSurfing
ref bool WasSurfing { get; }Property Value
WaterEntryTime
ref float WaterEntryTime { get; }Property Value
Methods
AltitudeAtLastUsingGroundTopologyOffsetTransitionUpdated()
void AltitudeAtLastUsingGroundTopologyOffsetTransitionUpdated()BombPlantViewOffsetUpdated()
void BombPlantViewOffsetUpdated()ButtonDownMaskPrevUpdated()
void ButtonDownMaskPrevUpdated()DesiresDuckUpdated()
void DesiresDuckUpdated()DuckAmountUpdated()
void DuckAmountUpdated()DuckOverrideUpdated()
void DuckOverrideUpdated()DuckRootOffsetUpdated()
void DuckRootOffsetUpdated()DuckSpeedUpdated()
void DuckSpeedUpdated()DuckViewOffsetUpdated()
void DuckViewOffsetUpdated()DuckedUpdated()
void DuckedUpdated()DuckingUpdated()
void DuckingUpdated()FrictionStashedSpeedUpdated()
void FrictionStashedSpeedUpdated()GameCodeHasMovedPlayerAfterCommandUpdated()
void GameCodeHasMovedPlayerAfterCommandUpdated()HasEverProcessedCommandUpdated()
void HasEverProcessedCommandUpdated()JumpApexPendingUpdated()
void JumpApexPendingUpdated()LadderSurfacePropIndexUpdated()
void LadderSurfacePropIndexUpdated()LastDuckTimeUpdated()
void LastDuckTimeUpdated()LastJumpFracUpdated()
void LastJumpFracUpdated()LastJumpTickUpdated()
void LastJumpTickUpdated()LastJumpVelocityZUpdated()
void LastJumpVelocityZUpdated()LegacyJumpUpdated()
void LegacyJumpUpdated()ModernJumpUpdated()
void ModernJumpUpdated()StaminaUpdated()
void StaminaUpdated()StashGrenadeParameterWhenUpdated()
void StashGrenadeParameterWhenUpdated()UseFrictionStashedSpeedUntilFracUpdated()
void UseFrictionStashedSpeedUntilFracUpdated()UseFrictionStashedSpeedUpdated()
void UseFrictionStashedSpeedUpdated()UsingGroundTopologyOffsetTransitionSmoothingUpdated()
void UsingGroundTopologyOffsetTransitionSmoothingUpdated()UsingGroundTopologyOffsetUpdated()
void UsingGroundTopologyOffsetUpdated()WasSurfingUpdated()
void WasSurfingUpdated()