CCollisionProperty
Interface CCollisionProperty
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public interface CCollisionProperty : ISchemaClass<CCollisionProperty>, ISchemaField, ISchemaClass, INativeHandleImplements
Properties
BoundingRadius
ref float BoundingRadius { get; }Property Value
CapsuleCenter1
ref Vector CapsuleCenter1 { get; }Property Value
CapsuleCenter2
ref Vector CapsuleCenter2 { get; }Property Value
CapsuleRadius
ref float CapsuleRadius { get; }Property Value
CollisionAttribute
VPhysicsCollisionAttribute_t CollisionAttribute { get; }Property Value
CollisionGroup
ref byte CollisionGroup { get; }Property Value
EnablePhysics
ref byte EnablePhysics { get; }Property Value
Maxs
ref Vector Maxs { get; }Property Value
Mins
ref Vector Mins { get; }Property Value
SolidFlags
ref byte SolidFlags { get; }Property Value
SolidType
ref SolidType_t SolidType { get; }Property Value
SpecifiedSurroundingMaxs
ref Vector SpecifiedSurroundingMaxs { get; }Property Value
SpecifiedSurroundingMins
ref Vector SpecifiedSurroundingMins { get; }Property Value
SurroundType
ref SurroundingBoundsType_t SurroundType { get; }Property Value
SurroundingMaxs
ref Vector SurroundingMaxs { get; }Property Value
SurroundingMins
ref Vector SurroundingMins { get; }Property Value
TriggerBloat
ref byte TriggerBloat { get; }Property Value
Methods
CapsuleCenter1Updated()
void CapsuleCenter1Updated()CapsuleCenter2Updated()
void CapsuleCenter2Updated()CapsuleRadiusUpdated()
void CapsuleRadiusUpdated()CollisionAttributeUpdated()
void CollisionAttributeUpdated()CollisionGroupUpdated()
void CollisionGroupUpdated()EnablePhysicsUpdated()
void EnablePhysicsUpdated()MaxsUpdated()
void MaxsUpdated()MinsUpdated()
void MinsUpdated()SolidFlagsUpdated()
void SolidFlagsUpdated()SolidTypeUpdated()
void SolidTypeUpdated()SpecifiedSurroundingMaxsUpdated()
void SpecifiedSurroundingMaxsUpdated()SpecifiedSurroundingMinsUpdated()
void SpecifiedSurroundingMinsUpdated()SurroundTypeUpdated()
void SurroundTypeUpdated()TriggerBloatUpdated()
void TriggerBloatUpdated()