CScriptedSequence
Interface CScriptedSequence
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public interface CScriptedSequence : CBaseEntity, CEntityInstance, IEquatable<CEntityInstance>, ISchemaClass<CEntityInstance>, ISchemaClass<CBaseEntity>, ISchemaClass<CScriptedSequence>, ISchemaField, ISchemaClass, INativeHandleImplements
- CBaseEntity
- CEntityInstance
- IEquatable<CEntityInstance>
- ISchemaClass<CEntityInstance>
- ISchemaClass<CBaseEntity>
- ISchemaClass<CScriptedSequence>
- ISchemaField
- ISchemaClass
- INativeHandle
Properties
AllowCustomInterruptConditions
ref bool AllowCustomInterruptConditions { get; }Property Value
AngRate
ref float AngRate { get; }Property Value
CanOverrideNPCState
ref bool CanOverrideNPCState { get; }Property Value
ConflictResponse
ref ScriptedConflictResponse_t ConflictResponse { get; }Property Value
ContinueOnDeath
ref bool ContinueOnDeath { get; }Property Value
DisableAimingWhileMoving
ref bool DisableAimingWhileMoving { get; }Property Value
DisableNPCCollisions
ref bool DisableNPCCollisions { get; }Property Value
DisallowInterrupts
ref bool DisallowInterrupts { get; }Property Value
DontAddModifiers
ref bool DontAddModifiers { get; }Property Value
DontCancelOtherSequences
ref bool DontCancelOtherSequences { get; }Property Value
DontRotateOther
ref bool DontRotateOther { get; }Property Value
DontTeleportAtEnd
ref bool DontTeleportAtEnd { get; }Property Value
EnsureOnNavmeshOnFinish
ref bool EnsureOnNavmeshOnFinish { get; }Property Value
Entity
string Entity { get; set; }Property Value
Entry
string Entry { get; set; }Property Value
ForceSynch
ref bool ForceSynch { get; }Property Value
ForcedCrouchState
ref ForcedCrouchState_t ForcedCrouchState { get; }Property Value
ForcedTarget
ref CHandle<CBaseAnimGraph> ForcedTarget { get; }Property Value
HeldWeaponBehavior
ref ScriptedHeldWeaponBehavior_t HeldWeaponBehavior { get; }Property Value
HideDebugComplaints
ref bool HideDebugComplaints { get; }Property Value
HighPriority
ref bool HighPriority { get; }Property Value
IgnoreGravity
ref bool IgnoreGravity { get; }Property Value
IgnoreLookAt
ref bool IgnoreLookAt { get; }Property Value
IgnoreRotation
ref bool IgnoreRotation { get; }Property Value
InitiatedSelfDelete
ref bool InitiatedSelfDelete { get; }Property Value
InteractionMainEntity
ref CHandle<CBaseEntity> InteractionMainEntity { get; }Property Value
Interruptable
ref bool Interruptable { get; }Property Value
IsPlayingAction
ref bool IsPlayingAction { get; }Property Value
IsPlayingEntry
ref bool IsPlayingEntry { get; }Property Value
IsPlayingPostIdle
ref bool IsPlayingPostIdle { get; }Property Value
IsPlayingPreIdle
ref bool IsPlayingPreIdle { get; }Property Value
IsRepeatable
ref bool IsRepeatable { get; }Property Value
IsTeleportingDueToMoveTo
ref bool IsTeleportingDueToMoveTo { get; }Property Value
KeepAnimgraphLockedPost
ref bool KeepAnimgraphLockedPost { get; }Property Value
LoopActionSequence
ref bool LoopActionSequence { get; }Property Value
LoopPostIdleSequence
ref bool LoopPostIdleSequence { get; }Property Value
LoopPreIdleSequence
ref bool LoopPreIdleSequence { get; }Property Value
MatOtherToMain
ref CTransform MatOtherToMain { get; }Property Value
ModifierToAddOnPlay
string ModifierToAddOnPlay { get; set; }Property Value
MoveInterpTime
ref float MoveInterpTime { get; }Property Value
MoveSpeed
ref float MoveSpeed { get; }Property Value
MoveTo
ref ScriptedMoveTo_t MoveTo { get; }Property Value
MoveToGait
ref SharedMovementGait_t MoveToGait { get; }Property Value
NextCine
ref CHandle<CScriptedSequence> NextCine { get; }Property Value
NextScript
string NextScript { get; set; }Property Value
NotReadySequenceCount
ref int NotReadySequenceCount { get; }Property Value
OnActionStartOrLoop
ref CEntityIOOutput OnActionStartOrLoop { get; }Property Value
OnBeginSequence
ref CEntityIOOutput OnBeginSequence { get; }Property Value
OnCancelFailedSequence
ref CEntityIOOutput OnCancelFailedSequence { get; }Property Value
OnCancelSequence
ref CEntityIOOutput OnCancelSequence { get; }Property Value
OnDeathBehavior
ref ScriptedOnDeath_t OnDeathBehavior { get; }Property Value
OnEndSequence
ref CEntityIOOutput OnEndSequence { get; }Property Value
OnPostIdleEndSequence
ref CEntityIOOutput OnPostIdleEndSequence { get; }Property Value
OnScriptEvent
ISchemaFixedArray<CEntityIOOutput> OnScriptEvent { get; }Property Value
Play
string Play { get; set; }Property Value
PlayAnimFadeInTime
ref float PlayAnimFadeInTime { get; }Property Value
PlayerDeathBehavior
ref int PlayerDeathBehavior { get; }Property Value
PositionRelativeToOtherEntity
ref bool PositionRelativeToOtherEntity { get; }Property Value
PostIdle
string PostIdle { get; set; }Property Value
PreIdle
string PreIdle { get; set; }Property Value
PreventUpdateYawOnFinish
ref bool PreventUpdateYawOnFinish { get; }Property Value
Radius
ref float Radius { get; }Property Value
Repeat
ref float Repeat { get; }Property Value
SavedCollisionGroup
ref int SavedCollisionGroup { get; }Property Value
SavedFlags
ref int SavedFlags { get; }Property Value
Saved_effects
ref int Saved_effects { get; }Property Value
SequenceStarted
ref bool SequenceStarted { get; }Property Value
ShouldLeaveCorpse
ref bool ShouldLeaveCorpse { get; }Property Value
SkipFadeIn
ref bool SkipFadeIn { get; }Property Value
StartOnSpawn
ref bool StartOnSpawn { get; }Property Value
StartTime
GameTime_t StartTime { get; }Property Value
SyncGroup
string SyncGroup { get; set; }Property Value
SynchPostIdles
ref bool SynchPostIdles { get; }Property Value
TargetEnt
ref CHandle<CBaseEntity> TargetEnt { get; }Property Value
Thinking
ref bool Thinking { get; }Property Value
WaitForBeginSequence
ref bool WaitForBeginSequence { get; }Property Value
WaitUntilMoveCompletesToStartAnimation
ref bool WaitUntilMoveCompletesToStartAnimation { get; }Property Value