SwiftlyS2

CCS2WeaponGraphController

Interface CCS2WeaponGraphController

Namespace: SwiftlyS2.Shared.SchemaDefinitions

Assembly: SwiftlyS2.CS2.dll

public interface CCS2WeaponGraphController : CAnimGraphControllerBase, ISchemaClass<CAnimGraphControllerBase>, ISchemaClass<CCS2WeaponGraphController>, ISchemaField, ISchemaClass, INativeHandle

Implements

Properties

Action

ref CAnimGraph2ParamOptionalRefCGlobalSymbol Action { get; }
Property Value

ActionReset

ref CAnimGraph2ParamOptionalRefBool ActionReset { get; }
Property Value

AttackThrowStrength

ref CAnimGraph2ParamOptionalRefFloat AttackThrowStrength { get; }
Property Value

AttackType

ref CAnimGraph2ParamOptionalRefCGlobalSymbol AttackType { get; }
Property Value

AttackVariation

ref CAnimGraph2ParamOptionalRefFloat AttackVariation { get; }
Property Value

DeployVariation

ref CAnimGraph2ParamOptionalRefFloat DeployVariation { get; }
Property Value

IdleVariation

ref CAnimGraph2ParamOptionalRefFloat IdleVariation { get; }
Property Value

InspectExtraInfo

ref CAnimGraph2ParamOptionalRefCGlobalSymbol InspectExtraInfo { get; }
Property Value

InspectVariation

ref CAnimGraph2ParamOptionalRefFloat InspectVariation { get; }
Property Value

IsUsingLegacyModel

ref CAnimGraph2ParamOptionalRefBool IsUsingLegacyModel { get; }
Property Value

ReloadStage

ref CAnimGraph2ParamOptionalRefCGlobalSymbol ReloadStage { get; }
Property Value

WeaponActionSpeedScale

ref CAnimGraph2ParamOptionalRefFloat WeaponActionSpeedScale { get; }
Property Value

WeaponAmmo

ref CAnimGraph2ParamOptionalRefFloat WeaponAmmo { get; }
Property Value

WeaponAmmoMax

ref CAnimGraph2ParamOptionalRefFloat WeaponAmmoMax { get; }
Property Value

WeaponAmmoReserve

ref CAnimGraph2ParamOptionalRefFloat WeaponAmmoReserve { get; }
Property Value

WeaponCategory

ref CAnimGraph2ParamOptionalRefCGlobalSymbol WeaponCategory { get; }
Property Value

WeaponExtraInfo

ref CAnimGraph2ParamOptionalRefCGlobalSymbol WeaponExtraInfo { get; }
Property Value

WeaponIronsightAmount

ref CAnimGraph2ParamOptionalRefFloat WeaponIronsightAmount { get; }
Property Value

WeaponIsSilenced

ref CAnimGraph2ParamOptionalRefBool WeaponIsSilenced { get; }
Property Value

WeaponType

ref CAnimGraph2ParamOptionalRefCGlobalSymbol WeaponType { get; }
Property Value

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