SwiftlyS2

CShatterGlassShard

Interface CShatterGlassShard

Namespace: SwiftlyS2.Shared.SchemaDefinitions

Assembly: SwiftlyS2.CS2.dll

public interface CShatterGlassShard : ISchemaClass<CShatterGlassShard>, ISchemaField, ISchemaClass, INativeHandle

Implements

Properties

Area

ref float Area { get; }
Property Value

AverageVertPosition

ref Vector2D AverageVertPosition { get; }
Property Value

AverageVertPositionIsValid

ref bool AverageVertPositionIsValid { get; }
Property Value

CreatedModel

ref bool CreatedModel { get; }
Property Value

EntityHittingMe

ref CHandle<CBaseEntity> EntityHittingMe { get; }
Property Value

FlaggedForRemoval

ref bool FlaggedForRemoval { get; }
Property Value

LocalPanelSpaceOrigin

ref Vector2D LocalPanelSpaceOrigin { get; }
Property Value

LongestAcross

ref float LongestAcross { get; }
Property Value

LongestEdge

ref float LongestEdge { get; }
Property Value

Model

ref CStrongHandle<InfoForResourceTypeCModel> Model { get; }
Property Value

Neighbors

ref CUtlVector<uint> Neighbors { get; }
Property Value

OnFrameEdge

ref OnFrame OnFrameEdge { get; }
Property Value

PanelSpaceStressPositionA

ref Vector2D PanelSpaceStressPositionA { get; }
Property Value

PanelSpaceStressPositionB

ref Vector2D PanelSpaceStressPositionB { get; }
Property Value

PanelVertices

ref CUtlVector<Vector2D> PanelVertices { get; }
Property Value

ParentPanel

ref CHandle<CFuncShatterglass> ParentPanel { get; }
Property Value

ParentShard

ref uint ParentShard { get; }
Property Value

PhysicsEntity

ref CHandle<CShatterGlassShardPhysics> PhysicsEntity { get; }
Property Value

PhysicsEntitySpawnedAtTime

GameTime_t PhysicsEntitySpawnedAtTime { get; }
Property Value

ShardHandle

ref uint ShardHandle { get; }
Property Value

ShatterStressType

ref ShatterGlassStressType ShatterStressType { get; }
Property Value

ShortestAcross

ref float ShortestAcross { get; }
Property Value

ShortestEdge

ref float ShortestEdge { get; }
Property Value

StressPositionAIsValid

ref bool StressPositionAIsValid { get; }
Property Value

StressPositionBIsValid

ref bool StressPositionBIsValid { get; }
Property Value

StressVelocity

ref Vector StressVelocity { get; }
Property Value

SubShardGeneration

ref int SubShardGeneration { get; }
Property Value

SumOfAllEdges

ref float SumOfAllEdges { get; }
Property Value

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