CShatterGlassShard
Interface CShatterGlassShard
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public interface CShatterGlassShard : ISchemaClass<CShatterGlassShard>, ISchemaField, ISchemaClass, INativeHandleImplements
Properties
Area
ref float Area { get; }Property Value
AverageVertPosition
ref Vector2D AverageVertPosition { get; }Property Value
AverageVertPositionIsValid
ref bool AverageVertPositionIsValid { get; }Property Value
CreatedModel
ref bool CreatedModel { get; }Property Value
EntityHittingMe
ref CHandle<CBaseEntity> EntityHittingMe { get; }Property Value
FlaggedForRemoval
ref bool FlaggedForRemoval { get; }Property Value
LocalPanelSpaceOrigin
ref Vector2D LocalPanelSpaceOrigin { get; }Property Value
LongestAcross
ref float LongestAcross { get; }Property Value
LongestEdge
ref float LongestEdge { get; }Property Value
Model
ref CStrongHandle<InfoForResourceTypeCModel> Model { get; }Property Value
Neighbors
ref CUtlVector<uint> Neighbors { get; }Property Value
OnFrameEdge
ref OnFrame OnFrameEdge { get; }Property Value
PanelSpaceStressPositionA
ref Vector2D PanelSpaceStressPositionA { get; }Property Value
PanelSpaceStressPositionB
ref Vector2D PanelSpaceStressPositionB { get; }Property Value
PanelVertices
ref CUtlVector<Vector2D> PanelVertices { get; }Property Value
ParentPanel
ref CHandle<CFuncShatterglass> ParentPanel { get; }Property Value
ParentShard
ref uint ParentShard { get; }Property Value
PhysicsEntity
ref CHandle<CShatterGlassShardPhysics> PhysicsEntity { get; }Property Value
PhysicsEntitySpawnedAtTime
GameTime_t PhysicsEntitySpawnedAtTime { get; }Property Value
ShardHandle
ref uint ShardHandle { get; }Property Value
ShatterStressType
ref ShatterGlassStressType ShatterStressType { get; }Property Value
ShortestAcross
ref float ShortestAcross { get; }Property Value
ShortestEdge
ref float ShortestEdge { get; }Property Value
StressPositionAIsValid
ref bool StressPositionAIsValid { get; }Property Value
StressPositionBIsValid
ref bool StressPositionBIsValid { get; }Property Value
StressVelocity
ref Vector StressVelocity { get; }Property Value
SubShardGeneration
ref int SubShardGeneration { get; }Property Value
SumOfAllEdges
ref float SumOfAllEdges { get; }Property Value