WeaponGameplayAnimState
Enum WeaponGameplayAnimState
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public enum WeaponGameplayAnimState : ushortFields
- WPN_ANIMSTATE_C4_PLANT = 300
- WPN_ANIMSTATE_CHARGE = 103
- WPN_ANIMSTATE_DEPLOY = 11
- WPN_ANIMSTATE_DROPPED = 1
- WPN_ANIMSTATE_END_VALID = 2000
- WPN_ANIMSTATE_GRENADE_PULL_PIN = 200
- WPN_ANIMSTATE_GRENADE_READY = 201
- WPN_ANIMSTATE_GRENADE_THROW = 202
- WPN_ANIMSTATE_HEALTHSHOT_INJECT = 400
- WPN_ANIMSTATE_HOLSTERED = 10
- WPN_ANIMSTATE_IDLE = 50
- WPN_ANIMSTATE_INSPECT = 1000
- WPN_ANIMSTATE_INSPECT_OUTRO = 1001
- WPN_ANIMSTATE_INVENTORY_UI_KEYCHAIN_APPLY = 1501
- WPN_ANIMSTATE_INVENTORY_UI_TUMBLE = 1500
- WPN_ANIMSTATE_KNIFE_PRIMARY_HIT = 500
- WPN_ANIMSTATE_KNIFE_PRIMARY_MISS = 501
- WPN_ANIMSTATE_KNIFE_PRIMARY_STAB = 504
- WPN_ANIMSTATE_KNIFE_SECONDARY_HIT = 502
- WPN_ANIMSTATE_KNIFE_SECONDARY_MISS = 503
- WPN_ANIMSTATE_KNIFE_SECONDARY_STAB = 505
- WPN_ANIMSTATE_RELOAD = 800
- WPN_ANIMSTATE_RELOAD_OUTRO = 801
- WPN_ANIMSTATE_SHOOT_DRYFIRE = 102
- WPN_ANIMSTATE_SHOOT_PRIMARY = 100
- WPN_ANIMSTATE_SHOOT_SECONDARY = 101
- WPN_ANIMSTATE_SILENCER_APPLY = 600
- WPN_ANIMSTATE_SILENCER_REMOVE = 601
- WPN_ANIMSTATE_UNINITIALIZED = 0