SwiftlyS2

RnBodyDesc_t

Interface RnBodyDesc_t

Namespace: SwiftlyS2.Shared.SchemaDefinitions

Assembly: SwiftlyS2.CS2.dll

public interface RnBodyDesc_t : ISchemaClass<RnBodyDesc_t>, ISchemaField, ISchemaClass, INativeHandle

Implements

Properties

AngularDamping

ref float AngularDamping { get; }
Property Value

AngularDragScale

ref float AngularDragScale { get; }
Property Value

AngularFluidDragScale

ref float AngularFluidDragScale { get; }
Property Value

AngularVelocity

ref Vector AngularVelocity { get; }
Property Value

BodyType

ref int BodyType { get; }
Property Value

BuoyancyScale

ref float BuoyancyScale { get; }
Property Value

DebugName

string DebugName { get; set; }
Property Value

DragEnabled

ref bool DragEnabled { get; }
Property Value

DynamicContinuousContactBehavior

ref DynamicContinuousContactBehavior_t DynamicContinuousContactBehavior { get; }
Property Value

Enabled

ref bool Enabled { get; }
Property Value

GameFlags

ref uint GameFlags { get; }
Property Value

GameIndex

ref uint GameIndex { get; }
Property Value

GameMass

ref float GameMass { get; }
Property Value

Gravity

ref Vector Gravity { get; }
Property Value

GravityScale

ref float GravityScale { get; }
Property Value

HasShadowController

ref bool HasShadowController { get; }
Property Value

InertiaScaleInv

ref float InertiaScaleInv { get; }
Property Value

IsContinuousEnabled

ref bool IsContinuousEnabled { get; }
Property Value

LastAwakeForceAccum

ref Vector LastAwakeForceAccum { get; }
Property Value

LastAwakeTorqueAccum

ref Vector LastAwakeTorqueAccum { get; }
Property Value

LinearDamping

ref float LinearDamping { get; }
Property Value

LinearDragScale

ref float LinearDragScale { get; }
Property Value

LinearFluidDragScale

ref float LinearFluidDragScale { get; }
Property Value

LinearVelocity

ref Vector LinearVelocity { get; }
Property Value

LocalInertiaInv

ISchemaFixedArray<Vector> LocalInertiaInv { get; }
Property Value

LocalMassCenter

ref Vector LocalMassCenter { get; }
Property Value

MassInv

ref float MassInv { get; }
Property Value

MassPriority

ref byte MassPriority { get; }
Property Value

MassScaleInv

ref float MassScaleInv { get; }
Property Value

MinPositionIterations

ref byte MinPositionIterations { get; }
Property Value

MinVelocityIterations

ref byte MinVelocityIterations { get; }
Property Value

Orientation

ref QuaternionStorage Orientation { get; }
Property Value

Position

ref Vector Position { get; }
Property Value

Sleeping

ref bool Sleeping { get; }
Property Value

SpeculativeEnabled

ref bool SpeculativeEnabled { get; }
Property Value

TimeScale

ref float TimeScale { get; }
Property Value

On this page