RnBodyDesc_t
Interface RnBodyDesc_t
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public interface RnBodyDesc_t : ISchemaClass<RnBodyDesc_t>, ISchemaField, ISchemaClass, INativeHandleImplements
Properties
AngularDamping
ref float AngularDamping { get; }Property Value
AngularDragScale
ref float AngularDragScale { get; }Property Value
AngularFluidDragScale
ref float AngularFluidDragScale { get; }Property Value
AngularVelocity
ref Vector AngularVelocity { get; }Property Value
BodyType
ref int BodyType { get; }Property Value
BuoyancyScale
ref float BuoyancyScale { get; }Property Value
DebugName
string DebugName { get; set; }Property Value
DragEnabled
ref bool DragEnabled { get; }Property Value
DynamicContinuousContactBehavior
ref DynamicContinuousContactBehavior_t DynamicContinuousContactBehavior { get; }Property Value
Enabled
ref bool Enabled { get; }Property Value
GameFlags
ref uint GameFlags { get; }Property Value
GameIndex
ref uint GameIndex { get; }Property Value
GameMass
ref float GameMass { get; }Property Value
Gravity
ref Vector Gravity { get; }Property Value
GravityScale
ref float GravityScale { get; }Property Value
HasShadowController
ref bool HasShadowController { get; }Property Value
InertiaScaleInv
ref float InertiaScaleInv { get; }Property Value
IsContinuousEnabled
ref bool IsContinuousEnabled { get; }Property Value
LastAwakeForceAccum
ref Vector LastAwakeForceAccum { get; }Property Value
LastAwakeTorqueAccum
ref Vector LastAwakeTorqueAccum { get; }Property Value
LinearDamping
ref float LinearDamping { get; }Property Value
LinearDragScale
ref float LinearDragScale { get; }Property Value
LinearFluidDragScale
ref float LinearFluidDragScale { get; }Property Value
LinearVelocity
ref Vector LinearVelocity { get; }Property Value
LocalInertiaInv
ISchemaFixedArray<Vector> LocalInertiaInv { get; }Property Value
LocalMassCenter
ref Vector LocalMassCenter { get; }Property Value
MassInv
ref float MassInv { get; }Property Value
MassPriority
ref byte MassPriority { get; }Property Value
MassScaleInv
ref float MassScaleInv { get; }Property Value
MinPositionIterations
ref byte MinPositionIterations { get; }Property Value
MinVelocityIterations
ref byte MinVelocityIterations { get; }Property Value
Orientation
ref QuaternionStorage Orientation { get; }Property Value
Position
ref Vector Position { get; }Property Value
Sleeping
ref bool Sleeping { get; }Property Value
SpeculativeEnabled
ref bool SpeculativeEnabled { get; }Property Value
TimeScale
ref float TimeScale { get; }Property Value