SwiftlyS2

CBaseCSGrenade

Interface CBaseCSGrenade

Namespace: SwiftlyS2.Shared.SchemaDefinitions

Assembly: SwiftlyS2.CS2.dll

public interface CBaseCSGrenade : CCSWeaponBase, CBasePlayerWeapon, CEconEntity, CBaseAnimGraph, CBaseModelEntity, CBaseEntity, CEntityInstance, IEquatable<CEntityInstance>, ISchemaClass<CEntityInstance>, ISchemaClass<CBaseEntity>, ISchemaClass<CBaseModelEntity>, ISchemaClass<CBaseAnimGraph>, ISchemaClass<CEconEntity>, ISchemaClass<CBasePlayerWeapon>, ISchemaClass<CCSWeaponBase>, ISchemaClass<CBaseCSGrenade>, ISchemaField, ISchemaClass, INativeHandle

Implements

Properties

DropTime

GameTime_t DropTime { get; }
Property Value

IsHeldByPlayer

ref bool IsHeldByPlayer { get; }
Property Value

JumpThrow

ref bool JumpThrow { get; }
Property Value

JustPulledPin

ref bool JustPulledPin { get; }
Property Value

NextHoldFrac

ref float NextHoldFrac { get; }
Property Value

NextHoldTick

GameTick_t NextHoldTick { get; }
Property Value

PinPullTime

GameTime_t PinPullTime { get; }
Property Value

PinPulled

ref bool PinPulled { get; }
Property Value

Redraw

ref bool Redraw { get; }
Property Value

SwitchToWeaponAfterThrow

ref CHandle<CCSWeaponBase> SwitchToWeaponAfterThrow { get; }
Property Value

ThrowAnimating

ref bool ThrowAnimating { get; }
Property Value

ThrowStrength

ref float ThrowStrength { get; }
Property Value

ThrowTime

GameTime_t ThrowTime { get; }
Property Value

Methods

DropTimeUpdated()

void DropTimeUpdated()

IsHeldByPlayerUpdated()

void IsHeldByPlayerUpdated()

JumpThrowUpdated()

void JumpThrowUpdated()

JustPulledPinUpdated()

void JustPulledPinUpdated()

NextHoldFracUpdated()

void NextHoldFracUpdated()

NextHoldTickUpdated()

void NextHoldTickUpdated()

PinPullTimeUpdated()

void PinPullTimeUpdated()

PinPulledUpdated()

void PinPulledUpdated()

RedrawUpdated()

void RedrawUpdated()

SwitchToWeaponAfterThrowUpdated()

void SwitchToWeaponAfterThrowUpdated()

ThrowAnimatingUpdated()

void ThrowAnimatingUpdated()

ThrowStrengthUpdated()

void ThrowStrengthUpdated()

ThrowTimeUpdated()

void ThrowTimeUpdated()

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