SwiftlyS2

CGameScriptedMoveData

Interface CGameScriptedMoveData

Namespace: SwiftlyS2.Shared.SchemaDefinitions

Assembly: SwiftlyS2.CS2.dll

public interface CGameScriptedMoveData : ISchemaClass<CGameScriptedMoveData>, ISchemaField, ISchemaClass, INativeHandle

Implements

Properties

AccumulatedRootMotion

ref Vector AccumulatedRootMotion { get; }
Property Value

AccumulatedRootMotionRotation

ref QAngle AccumulatedRootMotionRotation { get; }
Property Value

Active

ref bool Active { get; }
Property Value

AngRate

ref float AngRate { get; }
Property Value

Current

ref QAngle Current { get; }
Property Value

Dest

ref Vector Dest { get; }
Property Value

DestEntity

ref CHandle<CBaseEntity> DestEntity { get; }
Property Value

Dst

ref QAngle Dst { get; }
Property Value

Duration

ref float Duration { get; }
Property Value

ForcedCrouchState

ref ForcedCrouchState_t ForcedCrouchState { get; }
Property Value

IgnoreCollisions

ref bool IgnoreCollisions { get; }
Property Value

IgnoreRotation

ref bool IgnoreRotation { get; }
Property Value

LockedSpeed

ref float LockedSpeed { get; }
Property Value

Src

ref Vector Src { get; }
Property Value

Src1

ref QAngle Src1 { get; }
Property Value

StartTime

GameTime_t StartTime { get; }
Property Value

Success

ref bool Success { get; }
Property Value

TeleportOnEnd

ref bool TeleportOnEnd { get; }
Property Value

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