CGameScriptedMoveData
Interface CGameScriptedMoveData
Namespace: SwiftlyS2.Shared.SchemaDefinitions
Assembly: SwiftlyS2.CS2.dll
public interface CGameScriptedMoveData : ISchemaClass<CGameScriptedMoveData>, ISchemaField, ISchemaClass, INativeHandleImplements
Properties
AccumulatedRootMotion
ref Vector AccumulatedRootMotion { get; }Property Value
AccumulatedRootMotionRotation
ref QAngle AccumulatedRootMotionRotation { get; }Property Value
Active
ref bool Active { get; }Property Value
AngRate
ref float AngRate { get; }Property Value
Current
ref QAngle Current { get; }Property Value
Dest
ref Vector Dest { get; }Property Value
DestEntity
ref CHandle<CBaseEntity> DestEntity { get; }Property Value
Dst
ref QAngle Dst { get; }Property Value
Duration
ref float Duration { get; }Property Value
ForcedCrouchState
ref ForcedCrouchState_t ForcedCrouchState { get; }Property Value
IgnoreCollisions
ref bool IgnoreCollisions { get; }Property Value
IgnoreRotation
ref bool IgnoreRotation { get; }Property Value
LockedSpeed
ref float LockedSpeed { get; }Property Value
Src
ref Vector Src { get; }Property Value
Src1
ref QAngle Src1 { get; }Property Value
StartTime
GameTime_t StartTime { get; }Property Value
Success
ref bool Success { get; }Property Value
TeleportOnEnd
ref bool TeleportOnEnd { get; }Property Value