SwiftlyS2

PulseInstructionCode_t

Enum PulseInstructionCode_t

Namespace: SwiftlyS2.Shared.SchemaDefinitions

Assembly: SwiftlyS2.CS2.dll

public enum PulseInstructionCode_t : ushort

Fields

  • ADD = 26
  • ADD_FLOAT = 51
  • ADD_FLOAT_GAMETIME = 59
  • ADD_GAMETIME_FLOAT = 58
  • ADD_INT = 50
  • ADD_STRING = 52
  • ADD_VEC2 = 53
  • ADD_VEC3 = 54
  • ADD_VEC3WS_VEC3 = 55
  • ADD_VEC3_VEC3WS = 56
  • ADD_VEC4 = 57
  • AND = 35
  • CELL_INVOKE = 12
  • CHUNK_LEAP = 7
  • CHUNK_LEAP_COND = 8
  • CONVERT_VALUE = 40
  • COPY = 23
  • CREATE_CHILD_CURSOR_OUTFLOW = 11
  • DETACH_REGISTER = 17
  • DIV = 29
  • DIV_FLOAT = 71
  • ELEMENT_ACCESS = 39
  • ELEMENT_ACCESS_COLOR_RGB = 124
  • ELEMENT_ACCESS_VEC2 = 120
  • ELEMENT_ACCESS_VEC3 = 121
  • ELEMENT_ACCESS_VEC3WS = 122
  • ELEMENT_ACCESS_VEC4 = 123
  • EQ = 33
  • EQ_ARRAY = 95
  • EQ_BOOL = 80
  • EQ_COLOR_RGB = 94
  • EQ_EHANDLE = 90
  • EQ_ENTITY_NAME = 88
  • EQ_FLOAT = 82
  • EQ_GAMETIME = 96
  • EQ_INT = 81
  • EQ_OPAQUE_HANDLE = 92
  • EQ_PANEL_HANDLE = 91
  • EQ_SCHEMA_ENUM = 89
  • EQ_STRING = 87
  • EQ_TEST_HANDLE = 93
  • EQ_VEC2 = 83
  • EQ_VEC3 = 84
  • EQ_VEC3WS = 85
  • EQ_VEC4 = 86
  • GET_ARRAY_ELEMENT = 21
  • GET_BLACKBOARD_REFERENCE = 42
  • GET_CONST = 20
  • GET_CONST_INLINE_STORAGE = 125
  • GET_DOMAIN_VALUE = 22
  • GET_VAR = 15
  • GET_VAR_DETACH = 16
  • IMMEDIATE_HALT = 1
  • INVALID = 0
  • JUMP = 5
  • JUMP_COND = 6
  • LAST_SERIALIZED_CODE = 44
  • LIBRARY_INVOKE = 13
  • LT = 31
  • LTE = 32
  • LTE_FLOAT = 78
  • LTE_GAMETIME = 79
  • LTE_INT = 77
  • LT_FLOAT = 75
  • LT_GAMETIME = 76
  • LT_INT = 74
  • MOD = 30
  • MOD_FLOAT = 73
  • MOD_INT = 72
  • MUL = 28
  • MUL_FLOAT = 70
  • MUL_INT = 69
  • NE = 34
  • NEGATE = 25
  • NEGATE_FLOAT = 46
  • NEGATE_INT = 45
  • NEGATE_VEC2 = 47
  • NEGATE_VEC3 = 48
  • NEGATE_VEC4 = 49
  • NE_ARRAY = 112
  • NE_BOOL = 97
  • NE_COLOR_RGB = 111
  • NE_EHANDLE = 107
  • NE_ENTITY_NAME = 105
  • NE_FLOAT = 99
  • NE_GAMETIME = 113
  • NE_INT = 98
  • NE_OPAQUE_HANDLE = 109
  • NE_PANEL_HANDLE = 108
  • NE_SCHEMA_ENUM = 106
  • NE_STRING = 104
  • NE_TEST_HANDLE = 110
  • NE_VEC2 = 100
  • NE_VEC3 = 101
  • NE_VEC3WS = 102
  • NE_VEC4 = 103
  • NOP = 4
  • NOT = 24
  • OR = 36
  • PULSE_CALL_ASYNC_FIRE = 10
  • PULSE_CALL_SYNC = 9
  • REINTERPRET_INSTANCE = 41
  • RETURN_VALUE = 3
  • RETURN_VOID = 2
  • SCALE = 37
  • SCALE_INV = 38
  • SCALE_INV_VEC2 = 118
  • SCALE_INV_VEC3 = 117
  • SCALE_INV_VEC4 = 119
  • SCALE_VEC2 = 115
  • SCALE_VEC3 = 114
  • SCALE_VEC4 = 116
  • SET_BLACKBOARD_REFERENCE = 43
  • SET_VAR = 14
  • SET_VAR_ARRAY_ELEMENT_1D = 18
  • SET_VAR_OBSERVABLE = 19
  • SUB = 27
  • SUB_FLOAT = 61
  • SUB_GAMETIME = 68
  • SUB_GAMETIME_FLOAT = 67
  • SUB_INT = 60
  • SUB_VEC2 = 62
  • SUB_VEC3 = 63
  • SUB_VEC3WS_VEC3 = 64
  • SUB_VEC3WS_VEC3WS = 65
  • SUB_VEC4 = 66

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